Monday, May 15, 2023

Red Oak Brewery "Body Language"

 


Click to watch.

Click to watch an interview with Eric Krehbiel and Dan Sorgen of Spec Bank.

Credits

Prod Co: Krehbiel Creative
Director: Eric Krehbiel
Writer: Dan Sorgen
Producer/1st AD: Joshua Collins
DP: Stephen Lemieux
Color: Kyle Messina
Gaffer: Sophia Williams
Key Grip: Carter Bailey
Sound Designer: Noah Kankanala
Sound Mixer/Boom Op: Jayden Santos
Production Designer: Jesse Malings
HMU & Wardrobe Supervisor: Amy Hendrix
Wardrobe Assistant: Ella Meisenheimer
1st AC: Caleb Williams
2nd AC: Erin Scannell
Art PA: Yuma Kobayashi
Set PA: Chandler Blancaflor
VFX AD: Erin Scannell
VFX Grip: Polly Ketcham
Photographer: Soren Olsen

Key Cast:

Briana Morell
Gideon Brown

How much did production cost?

 

We spent about $11,000 in total on this project. Almost everyone involved on the crew side took less than industry-standard rates since many were on the less experienced side and just looking for a portfolio piece or credits or the experience itself. As the director I worked for free, as did my DP, Stephen, which saved us a few thousand dollars. He also supplied Camera, Grip, and Lighting at no cost to the production, which saved us an additional several thousand. Without Stephen's eagerness to jump in and generosity with his time and equipment we could not afford to reach the level of quality we were aiming for. As a close friend with his own full-time gig working on video games, my sound designer, Noah, also jumped in for a very humble rate just to dip his toes into a different type of media. Our location also let us shoot for an entire 12-hour day for free, which went a long way for us financially. If everything had been priced at what it normally would be, it would have likely totaled about $40k.

Why this script/concept? How does it reflect your vision as a commercial director?

 

When I found the Body Language script, I thought it was a perfect fit for the type of project I was looking for. It centered around a great bit of emotional drama, which I figured would be a unique thing to display in a commercial while also sticking to the strengths of my niche of dramatic storytelling spots. I knew how I wanted to shoot it right away. 

What was the casting process like?

 

I knew if we were going to do a beer commercial, especially one with a romantic spark to it, we would need some real commercial talent. We talked with a few local talent agencies and looked at a handful of model/actors. I only considered people who had prior dramatic acting experience and looked at a lot of audition tapes they had done to gauge how each person performed on-camera. We eventually narrowed it down and made the call based on the assumption that Briana and Gideon would have decent natural chemistry.

How did you search for/lock a location?

 

We knew we wanted a bar that had something a bit dive-y and classic to it. We looked for places with a long bar and darker wood tones with an aged look throughout the space. After looking at several places, we settled on The Wooden Nickel Pub which Josh, our Producer, had a relationship with. They were incredibly accommodating to our production; we couldn't have dreamed of a better location to work with. 


How did you select your DP, crew?

 

Stephen was the first person I approached about the project. We had worked in Camera Dept together on a short film a few months before and I enjoyed his energy on set. He had told me he was looking for opportunities to build his portfolio as a DP, so I mentioned I was going to be making 2 spec spots and would he want to jump in. He was eager to get the chance and offered to work and supply a generous amount of gear for free (which he already owned). I realized quickly in planning that I would need help pulling all the elements together and brought in Josh, my Producer and 1st AD, to help with logistics in order to let me focus more on the creative. The rest of the crew came together over the course of a few weeks through my personal network of crew people.

How did shooting go? Any challenges?

 

This was probably the smoothest shoot I have directed thus far. There were a lot of variables and a last-minute scheduling change that created quite a bit of stress leading up to the day, but once we got on set and started setting up everything clicked into place. Josh did a great job of giving direction to our 14+ extras between takes while I was able to only worry about Briana, Gideon, and the frame. We only had 4 lighting set ups all day, so we had a decent amount of space in the schedule to really work on the performances and get our angles and everything exact to what had been storyboarded.  

Tell us about editing and finishing.

 

The cutting process was a bit tricky. There were several incredible shots that we had that ended up on the cutting room floor. Initially in the storyboards we cut out to the two shot a few more times, which had a nice rhythm in the sequence, and we had a little more back and forth between the characters before Gideon walks off to get the beers. We tried to do a 30 second cut that kept all these elements, but the cutting became far too rapid to allow for any real feeling to develop with how the guy and girl were interacting. It was too chaotic, so we had to reduce our shots significantly to create more space between each cut. I think we ended up finding the right balance to have enough going on for the scene to be interesting, while also slowing it down enough to get a sense of the chemistry between Briana and Gideon, which was important to making the scene connect with the viewer. 

In retrospect, is there anything you would have done differently?

 

Carrying off what I said on the editing, I think we had too complex of a sequence in the storyboarding phase. Since I hadn't had to deal with a 30 second runtime before, I wasn't aware of how much a cut impacts the feeling of the scene you're covering. Since the dramatic tempo of this spot was meant to be a bit slower and focused on this romantic angle, we really would have found a perfect balance at around 13-15 shots. We had storyboarded 21 and ended up at 17 in the final edit. It might have been a good idea to use 2 cameras to shoot coverage a bit differently than how we did it here. The process we used was very much shooting a certain moment here and a certain interaction there, in a very broken up manor, so that in the final sequence the framing of each shot would change as the two leads warmed up to each other more. I think visually what we have is very effective, but it would have been nice to also get performances that were a little richer and more spontaneous. 

Any other thoughts.

 

I'm very grateful to everyone involved in this project and especially to Red Oak for taking an interest in the product of all our efforts. This was by far the most enjoyable shooting experience I've had so I can only say that I really loved getting to make it. Many thanks to Dan and Spec Bank as well for being such a great resource from the start of the project. 

 

Gatorade "Blindfolded"




Click to watch. 

Credits

 

Prod Co: Krehbiel Creative
Director: Eric Krehbiel
Writer: Dan Sorgen

Producer/1st AD: Joshua Collins
DP: Stephen Lemieux
Color: Kyle Messina
Gaffer: Sophia Williams
Key Grip: Carter Bailey
Sound Designer: Noah Kankanala
Sound Mixer/Boom Op: Jayden Santos
Production Designer: Jesse Malings
HMU & Wardrobe Supervisor: Amy Hendrix
Editor: Joshua Collins, Eric Krehbiel
1st AC: Caleb Williams
2nd AC: Erin Scannell
Art PA: Yuma Kobayashi
Set PA: Chandler Blancaflor
VFX AD: Erin Scannell
VFX Grip: Polly Ketcham
Photographer: Soren Olsen

Cast:


Sky Rebeor
Dries Raets
Tyler Gene
Amir Bradsher
Caleb Barreto

 

How much did production cost?

 

We spent about $12,000 in total on this project. Everyone involved on the crew side took less than industry-standard rates since many were on the less experienced side and just looking for a portfolio piece or credits or the experience itself. As the director I worked for free, as did my DP, Stephen, which saved us a few thousand dollars. He also supplied Camera, Grip, and Lighting at no cost to the production, which saved us an additional several thousand. Without Stephen's eagerness to jump in and generosity with his time and equipment we could not afford to reach the level of quality we were aiming for. As a close friend with his own full-time gig working on video games, my sound designer, Noah, also jumped in for a very humble rate just to dip his toes into a different type of media. If everything had been priced at what it normally would be in the commercial market, this spot probably would have cost about $35k to pull off.

Why this script/concept? How does it reflect your vision as a commercial director?

 

I chose the Blindfolded script because I thought it was well suited for the type of commercials I want to be working on. It had a clear, focused narrative element with the main character competing against a group of antagonists. The scene had a simple set up, dramatic stakes, and a lot of room to play in terms of how it could be captured. It was also a single-location commercial, which made it more feasible with our limited resources. I was specifically looking for a non-comedy storytelling script that allowed for two things: 1) plenty of working with actors (so no tabletop/food/etc.) and 2) a dynamic sequence of shots.

What was the casting process like?

It took some time to simply find people who would be available for 10-12 hours overnight on a Saturday. I knew we wanted actual basketball players since we wanted them to be able to bring a dose of realism to the movements they would perform. We thought we had some players from a college basketball team locked in until a scheduling conflict cropped up about a week before production. Luckily, we were able to find a new cast of actual players quickly through word of mouth within a few days and proceeded as planned. It was a lot of reaching out to friends and online casting calls.

How did you search for/lock a location?

 

Originally, I intended for this spot to be shot on an outdoor court at night in order to get a deep level of contrast with background falling into blacks. Unfortunately, we were locked into shooting in January, which made overnight temperatures too cold to put a team through for a full shoot day, so we decided to look for an indoor court instead. We were able to find a community rec center close to most crew members that closed for 12 hours overnight on Saturdays. We rented it out at a slightly discounted rate for the full 12 hours and ended up wrapping out with 1 hour to spare. 

How did you select your DP, crew?

 

Stephen was the first person I approached about the project. We had worked in Camera Dept together on a short film a few months before and I enjoyed his energy on set. He had told me he was looking for opportunities to build his portfolio as a DP, so I mentioned I was going to be making 2 spec spots and would he want to jump in. He was eager to get the chance and offered to work and supply a generous amount of gear for free (which he already owned). I figured that would be a win-win arrangement and we both ended up being very proud of the work we did together. I realized quickly into planning that I would need help pulling all the elements together and brought in Josh, my Producer and 1st AD, to help with logistics in order to let me focus more on the creative. The rest of the crew came together over the course of a few weeks through my personal network of local crew.

How did shooting go? Any challenges?

 

Shooting was quite smooth. We had done extensive prep with detailed storyboards beforehand and all dept heads knew exactly what we were trying to capture days in advance. There was a hard stop at 12 hours which caused us a bit of stress going into the shoot. We had to shuffle our shot list and change one section of the sequence early on to ensure we didn't lose time, but since we were in one room for the entire shoot it was a minor set of changes.

Tell us about editing and finishing.

 

Editing was a challenging process for me as a director. Facing the time constraint of packing the entire story into 30 seconds, with time left over for a logo card, was something I hadn't dealt with before and I'm glad to have been forced to figure it out. You start to understand which frames are really communicating something worthwhile when you must condense down to that level. In storyboarding, we added an entire angle with a plot-twist where the 4 villains disappear, and it was all in the protagonist's mind. The rough cut where we tried to keep this felt cluttered, and in being economical we had apparently made the ending confusing, per feedback from other creatives. For the final cut I decided to cut out that angle entirely and let the editing focus more on emphasizing movement and action, which I think ended up being a much more powerful use of a 30 second runtime. Finding the soundscape mostly revolved around balancing the deeper layers of texture and foley with a top layer of music. We knew once we locked the cut that the audio was going to be what carried the energy of the scene. The mix we ended up with was something that had to be fine-tuned to be able to carry narrative momentum all on its own. 


In retrospect, is there anything you would have done differently?

 

I wish I had built the sequence with a smaller number of shots when we were storyboarding. We captured 31 shots on set and ended up using about 26. Even in the final cut I felt the editing was a bit cluttered, so if I were to do another 30 second spot in this style, I would aim for a shot count closer to 23 or so. I did not appreciate the impact of a cut within such a short window.

Any other thoughts.

 

I'd like to say that Spec Bank was a super valuable resource for the project. Without this caliber of a script to work off, there is no way the project would have been what it is. That sort of embodies the whole approach to getting this spot made. We had to take advantage of a lot of resources that were readily available and turn them around into the highest quality product possible. I'm continually impressed with what each department was able to pull off to get what we have with the finished cut.


Crest "Smiles for a Lifetime"

 


Click to watch.

Credits:

Director: Eli Meir Kaplan
Writer: Josh Weinstein
DP: Tyler Davis
Producer: Eli Meir Kaplan
Gaffer: Taylor Roesch
Sound Operator: Mike Schoen
Hair/Makeup Stylist: Kim Reyes
Wardrobe Stylist: Alyssa Sadler
Talent: Linda Townsend MGMT
Editor: Eli Meir Kaplan
Colorist: Faction
PA: Elon Durant

Cost to produce the spot? 

It cost around $5,000 to produce the spot

Why this script/concept? How does it reflect your vision as a commercial director?

I specialize in emotionally compelling storytelling. I searched through most of the scripts and found a few that I resonated with. Of those, Crest "Smiles For A Lifetime" was the most economically feasible (small cast, one affordable location)

What was the casting process like?

I cast most of the talent through Backstage. The adult version of the child was difficult because I wanted to use a real family that had a daughter. Linda Townsend MGMT helped me find a family for that particular role.

How did you search for/lock a location?

I used Airbnb. I was looking for a house that had two distinct bathrooms that didn't look modern.

How did you select your DP, crew?

I'm a commercial photographer and often hire most of the people who were on the crew. There were a few people who I hadn't worked with--such as the wardrobe stylist. I always make a point of hiring people who are able to help on spec projects. I had worked on the DP on a short film--his work is phenomenal. I was lucky that he was willing to collaborate on this.

How did shooting go? Any challenges?

Everything went relatively smoothly. We took a little long with the first scene and had to move more quickly for the rest--we ended up cutting out a shot. There was also a mixup with the Airbnb and renters entered the house toward the end of our shoot. I asked them to stay in the basement. That kind of threw me off. Parking was also an issue.

Tell us about editing and finishing.

I edited the project in Final Cut Pro. The original cut was around :60 and I wanted to cut it down to :30. I found the best way is to delete and shorten shots from the at :60 edit rather than try to fit everything into :30 from the beginning. Faction handled the color grading. I worked with a motion graphics designer from Upwork on the Crest logo at the end. He nailed it.

In retrospect, is there anything you would have done differently?

Yes, I think I tried too hard to hit emotional notes. It seems to work better when I don't try to turn on the waterworks and it just unfolds organically.

Any other thoughts.

It takes a lot of effort to put spec shoots together, but it's SO worth it. There's nothing like creating a compelling story from scratch.